
If you want to take a look at your images in 360 degrees, Google Photos is highly compatible with programs like Google Cardboard, and services like those offers by the Daydream, which will allow you to explore the virtual reality of the shots you snap or videos you take.

It is especially popular for users and enthusiasts of the Ricoh Theta. This is a unique page because it unites the experiences of users of one specific product. If you own one of these 360-degree cameras, this is a great community-minded gallery that you should be considering making some contributions to. The Ricoh Theta is one of the most popular 360-degree cameras on the market. Many of these organizations are striving to make the accessibility of 360 photography content as simple as text or image based content even though the idea is so new at the moment, it isconceivable to imagine that VR media content will have established itself as a mainstay fixture of the web sooner rather than later. The media created through these means is profoundly more interactive than two dimensional images, and the wild potential for 360 images and videos is exciting in the way that it is often very accessible even though the form is very complex and sophisticated, even independent bloggers and lo-fi content creators can engage with this totally dynamic new aspect of coloring the web.


The products being manufactured to supply this hot new demand have been plentiful, with 360 cameras, camera equipment, VR viewers and headsets, and other products and services leading the way as pioneering profiteers from this fresh advancement in common technology.Īs well as manufacturers of products, different websites and Internet platforms are finding their own unique ways of warming up to 360 photography, and many institutions are making bold new attempts in their application of virtual reality techniques. 360Photography, also known as Virtual reality (VR) photography, has made a major footprint on digital culture in the last few years, and was one of 2016’s biggest new advancements in the way we create and consume media content.
